Opposing Schools of Magic

To each school of magic, there is an opposing school. This fact only occasionally becomes relevant, such as with a character who has taken the “Natural (caster)” advantage and chosen to take the “Blocked Magic: (school)” curse in conjunction with it.

The pairs of opposing schools are as follows:

Opposing Magical Schools:
Invocation / Abjuration
Alchemy / Conjuring
Biomancy / Necromancy
Pyromancy / Cryomancy
Aeromancy / Geomancy
Hydromancy / Electromancy
Enchantment / Charm
Totemic / Druidic
Auramancy / Infernomancy
Animation / Summoning
Divination / Discord
Telemancy / Chronomancy
Arithmancy / Illusion
Kinetics / Wizardry
Transformation / Transmutation
Transmogrification / Unknown

Opposing Schools of Magic

Legends Never Die, Merlin Campaign Kereth